Should you buy Open Hexagon? If you liked Super Hexagon and want more - this game is a no-brainer in my opinion. It honestly makes me want to re-learn how to make custom levels for the game and hopefully finish some stuff I had started years ago that I never finished. While I am sad that the Steam release is not backwards compatible with v1.92 stuff (much like v2.0-rc2 wasn't backwards compatible either), I'm happy to see that this game is still alive and that there is still a community around the game. Eagerly looking up Open Hexagon I discovered its Steam release and, without a second thought - bought it. Bossfight, the guy whose music is featured in the default packs for Open Hexagon, had become a featured artist in osu! and with it came my trip down memory lane. At that point osu! had taken over as my "main game" and with it came my want to make custom levels for Open Hexagon, instead becoming a mapper. After making my last 2 packs, those being Boson X for Open Hexagon and Super Hexagon 2 - The Unofficial Sequel - I had moved on. From my first basic experimental level in April of 2014 to my first ever level pack ever - Rotating Madness that same month, I spent a great deal making a few basic but, in my opinion, fun levels for the game.Īs with all games though, eventually I fell out of love making level packs for the game. Then it was one pack after the other constantly, until eventually I started making my own. Easily the most famous one was Rotationality and its Dragon Mayhem level. Initially just sticking to the default packs and then eventually moving on to downloading custom ones. When I got into Open Hexagon - v2.0-rc2 was the latest version but v1.92 was the one most people were developing their custom levels for due to its easily understandable structure, so that's where I started.Īnd so I tried out Open Hexagon. I got into Open Hexagon around 2014, around the same time I first beat Super Hexagon and strived to go for high scores. It is among the first games I ever played where I bothered to actually make my own stuff for it. Open Hexagon is something I personally have a bit of history with. Nevertheless, definitely recommended! Some of the best $5 you can spend. While not a perfect solution, it is a good workaround until they get implemented. As far as I know it is in development, but at the moment the community is keeping track of records with videos and custom leaderboards. The menu interface and navigation could be significantly improved, and sometimes it is annoying to switch to the exact level you want to play as there is no search bar or anything like that.Īnother nice thing to have would be an online leaderboard directly in-game. The only negative aspect I can think of right now is "lack of polish". I have yet to try creating one, but I skimmed through some of the game files and the documentation page on the Open Hexagon website and it seems really approachable, more so if you have some experience with programming languages. The other really interesting aspect of the game is its support for custom levels. My favorite so far is "Reppaws", which is simple in concept (alternating between rotating and non-rotating half circles), yet has a really addicting "flow" - especially thanks to the swap mechanic. Some levels are also completely unique, as an example the "Commando" level get progressively harder by incrementing the number of polygon sides, rather than the speed of the walls. While the first few levels do not innovate much in terms of mechanics compared to Super Hexagon, things start ramping up and getting wild quite quickly - it doesn't take long to get introduced to swap mechanics like the 180 degrees swap or rotating walls. Ever since then, I've always wanted something more, and Open Hexagon definitely hits the spot. I have played Super Hexagon both on PC and mobile devices in the past and it got me hooked. A little bit rough around the edges, but that's Early Access for you. Tl dr: Excellent game that expands on Super Hexagon's basic concepts and mechanics, yet still feels like a fresh new experience.
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